Malachi Parov

Malachi Parov is recognized as the top detective of Sirhom's 26th district, located in the southeast of the city's outer ring. With the goal of generally moving up in the world and more literally moving in to the center ring, Malachi had been putting in more work than the average detective, thanks in part to his unusual (read: practically nonexistant) sleeping habits.

However, he recognized that this ambition would require more help than Zwei alone could provide, and he put out the word that he was looking to recruit. Soon after The Dream, a motley group was assembled, and Malachi began to feel confident that he could finally clear his list of assigned jobs. Then the royal invitation arrived.

Appearance
Standing at five foot ten and weighing far less than he should, Malachi is hardly the picture of physical fitness. Similarly, his eyes betray his frequent lack of sleep when they aren't covered by special semiopaque glasses. Malachi dresses well, for the most part, wearing what could be considered a mix between a suit and military parade armor, an aesthetic that is well balanced with Zwei's constant formal outfits.

Violet eyes and pointed ears betray his elven heritage, while his pale skin speaks of northern ancestry. He has somewhat short black hair that he keeps neat, and he keeps himself fastiduously groomed.

Personality
Malachi is quite paranoid, although he recognizes the need to work with others in order to accomplish his goals, especially now that he has accepted the Royal Comission. However, just because he has accepted the party into his workspace doesn't mean he trusts them. Rather, he can keep an even closer eye out for trouble.

For some reason, Malachi has an extreme dislike for sleeping, to the point of abusing several stimulants, up to and including addiction to the spell Keep Watch. Asking him about sleep will lead to a swift change of subject.

Abilities
What Malachi lacks in strength, he more than makes up for with a combination of agility and knowing exactly where to hit. If he can maneuver himself properly in combat, he can be expected to provide a high damage output, and once he gets a good start he'll become even harder to take down. Out of combat, a combination of absurdly high Perception and similarly respectable Sense Motive makes him a formidable detective.

Weaknesses
Malachi doesn't sleep if he can't help it, and has become addicted to the spell Keep Watch. When he does sleep, it takes quite a bit of effort, often leaving him even more tired in the long run.

In combat, he relies heavily on the positioning of his allies to allow him to flank opponents, which can leave him open if he isn't careful. His will and fortitude saves are both poor, and without his prefered weapon he cannot do much direct damage in a fight.

History
When his father died in a house fire, a young Malachi spent several months living with a tinker who taught him many practical applications of his bright mind and nimble fingers. The tinker eventually discovered and contacted Balthazar Parov, Malachi's maternal great-uncle, who thanked the tinker greatly and offered to bring Mal to the University where he taught. There Malachi studied a wide variety of subjects, never seeking a specific degree but following points of interest until he either lost interest or accomplished his goals within their bounds. It was there that Malachi first met Mordred, one of very few people he would consider a friend.

Eventually he felt like he had learned enough to leave the University, and he travelled to Sirhom to become a liscensed detective with Balthazar's blessing and sponsorship. Malachi performed admirably in the testing process, but the luck of the draw found him starting off in one of the less well-off districts, which only served to fuel his ambition. In his first year, he met Zwei first as a client, and then as an employee.

In Aegis
Will add short summaries here.

Relationships
Zwei: Gods damn this one is good. Trusted almost wholeheatedly, and therefore unique in my eyes.

Olearius Smoot: This one is strange, but has proven himself to not be a threat. Still won't consume anything he offers without thorough inspection.

Shard: Not sure why her god sent her toward me, but she seems reliable, especially since she seems dead set on purchasing and preparing food, which is a welcome step up from Zwei's cooking.

Mordred Thog: An old college associate. Perhaps even a friend. However, his family's incredibly dangerous, and he's not always in the best state of mind. Keep an eye on him, but out of care rather than suspicion.

Meshioline: Not exactly trustworthy, but his skills are quite complementary to my own. Impressed that he broke into the office, but that's almost only respect for the bravado. Should look into what he means by "The Organization."

Samoyev: A strange desert druid. Lost his shadow, but gained three. Will investigate to the best of my ability, and in return he'll help with work.

Seleto DeBoer: One creepy bastard. Haven't gotten to see the extend of his abilities and "expertise," but his actions will let my conscience stay a bit cleaner in the long run. Less blood on my hands, at least.