Attributes

Attribute Points (AP) are earned as part of leveling your character.

The Attributes
There are six ability scores


 * Strength (Str):  How much your character can carry.


 * Dexterity (Dex):  How quickly your character can move and react.


 * Constitution (Con):  How resistant your character is to fatigue and pain


 * Intelligence (Int):  How quickly your character can learn


 * Wisdom (Wis):  How educated your character is in the ways of the world


 * Charisma (Cha):  How persuasive your character is

Increasing Attributes
Per Unit Increase

Each unit increase of an attribute costs one more than its present level

Total Cost

The total number of ability points invested in an individual ability score can be determined by

$$x(x+1)/2$$

Functions
Carrying capacity


 * Your heavy load carrying capacity is determined by $$100+10*Str$$
 * Your medium load is 3/4 of this
 * Your Light load is 1/2

Damage


 * You deal extra damage equal to your $$Str$$ every time you succeed on a melee attack

Move speed (Speed)


 * Your light load move speed is determined by $$25+5*FLOOR(Dex/2)$$
 * Your medium load move speed is 2/3 this rounded down to the nearest multiple of 5
 * Your heavy load move speed is 1/3 rounded down similarly

Attack and Armor Class (AC)


 * You gain your $$Dex$$ as a bonus to your attack rolls, AC, and initiative

Bonus Stamina


 * You gain a bonus to your stamina cap equal to $$Con$$

Skill Points (SP)


 * Every time you purchase skill points you gain a number equal to your $$intelligence$$

Will Saves


 * You gain a modifier on saves against targeted magical effects equal to your $$Wis$$

Bonus magic power (MP)


 * You gain bonus MP determined by $$5*Cha$$